Every gun in Da Hood trades damage for a price tag, and knowing which ones actually pull their weight can save you thousands of cash. This breakdown sorts every weapon from the cheapest starter pistols to the most OP picks using real Headshot Multiplier, Base Body Damage, and Time to Kill numbers, so you can build a loadout that hits hard without blowing your wallet.
Da Hood Weapon Damage Explained From the Ground Up
Picking a gun in Da Hood without knowing the damage numbers behind it is the fastest way to lose cash, fights, and patience. This guide breaks down Da Hood weapon damage from the cheapest starter pistols all the way to the most OP picks, so you can spend smarter, win more gunfights, and keep your loadout safe. Every section is written around real in-game numbers reported by the community, plus practical advice that new and mid-level players can actually use in their next match.
Damage in Da Hood is not just about raw bullets-per-second or magazine size. Three numbers quietly decide almost every gunfight: Headshot Multiplier, Base Body Damage, and Time to Kill (TTK). Once you understand how those stack, the gap between a $1,500 pistol and a $75,000 sniper suddenly makes sense — and so does the reason a $600 revolver can feel borderline overpowered in the right hands.
Cheapest Weapons That Still Hit Hard
Most new players land in Hood with under $2,000 in cash, which is exactly why the cheapest weapons matter so much. You will lose them, you will mis-equip them, and you will accidentally drop them while juggling your inventory. Treat your first loadout as a training tool, not an investment. The goal is to learn recoil, range, and strafing without crying over the loss.
The table below covers the starter and budget tier of Da Hood weapons, based on community-reported values aggregated from the weapon rack across multiple patches. Damage values like the Revolver's 34 body / 68 headshot or the Sawed-Off's 22-per-pellet close-range burst can shift by a point or two after balance updates, and even small drift on a one-shot threshold weapon changes which fights you should be taking. Before you spend your last $1,500 at the shop, double-check the in-game weapon rack, since prices also inflate slightly for late-join rounds and during limited-time events.
| Weapon | Price | Body Damage | Headshot Damage | Best Range |
|---|---|---|---|---|
| Flare Gun | $400 | 12 | 24 | Trick shots only |
| Basic Pistol | $700 | 16 | 32 | Close-mid |
| Taser | $900 | 0 (stun only) | 0 | Point-blank |
| Street Pistol | $1,200 | 18 | 36 | Close-mid |
| Revolver | $1,500 | 34 | 68 | Mid |
| Sawed-Off | $2,200 | 22 (per pellet) | 44 | Close |
Key takeaways from this tier:
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The Revolver is the single best cheap weapon in Da Hood, because its 34 base body damage and 68 headshot damage can one-shot most unarmored players. For the price, nothing in the budget tier comes close to its TTK.
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The Taser is not for damage at all. It locks a target in place for roughly 1.5 seconds, which is perfect for setting up a real weapon swap or letting a teammate close the gap. Pair it with the Basic Pistol to delete stunned players before they recover.
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The Sawed-Off feels terrible at mid range but absolutely shreds in hallways. Each shot fires 8 pellets, so even one connecting pellet at close range is enough to scare an opponent into running.
If you want a full breakdown of where to actually buy these guns and which ammo type pairs best with each, the Da Hood weapon locations guide walks through every shop and hidden drop on the map.
Da Hood Beginner Weapons Worth Buying First
Once you clear the $2,000 budget wall, the game opens up a "starter pack" of weapons that are still cheap but meaningfully stronger. This is the sweet spot for new players, because every gun in this range is forgiving enough to learn aim with while being strong enough to actually win a fight. Most veterans recommend picking a single main weapon and a single sidearm in this tier, then sticking with them for at least a week of playtime.
| Weapon | Price | Body Damage | Headshot Damage | Notes |
|---|---|---|---|---|
| Tactical Shotgun | $4,500 | 9 per pellet (x10) | 18 per pellet | Best close-range TTK in the game |
| Silenced Pistol | $5,000 | 24 | 48 | Silent shots, no kill feed tag |
| Uzi | $6,500 | 14 per bullet | 28 | 1,200 RPM, melts armor |
| Double Barrel | $7,500 | 25 per pellet (x8) | 50 per pellet | Huge burst, long reload |
| AK-47 | $9,000 | 28 | 56 | Recoil-heavy but punishing |
| MP5 | $11,000 | 18 per bullet | 36 | 900 RPM, easy recoil |
The Tactical Shotgun is the most beginner-friendly weapon in Da Hood because its cone spread forgives bad aim and its TTK is unmatched inside 15 studs. The Silenced Pistol is the cleanest sidearm: it gives 48 headshot damage, the kill feed only shows a generic skull, and your position is hidden from the mini-map. The Uzi is the budget version of the most OP SMG class and is widely considered the single best value pick under $10,000.
If you want a deeper walkthrough of which guns fall into this range and how to use each on different platforms, the Da Hood weapon drop guide has a full mobile-vs-PC comparison alongside hidden spawn locations.
The Most OP Weapons in Da Hood
Once you can comfortably afford the high tier, the conversation shifts from "what can I afford" to "what is actually overpowered right now." The community mostly agrees on a top 5 that defines the current meta, and they all share one trait: very high damage per second combined with either low recoil, long range, or massive headshot multipliers.
| Weapon | Price | Body Damage | Headshot Damage | Why It's OP |
|---|---|---|---|---|
| Ray Gun | $25,000 | 42 | 84 | AoE splash, ignores cover |
| AUG | $30,000 | 32 | 64 | Built-in scope, near-zero recoil |
| SCAR | $45,000 | 36 | 72 | 750 RPM, laser accuracy |
| Intervention | $60,000 | 95 | 190 | One-shot kill anywhere on the body |
| Double Barrel (Soul) | $75,000 | 38 per pellet | 76 per pellet | Highest burst damage in the game |
The Intervention is the textbook most OP weapon in Da Hood because its 95 base body damage lets it one-shot almost every player on the server without needing a headshot. Pair it with a low-recoil secondary like the AUG and you have a loadout that wins every mid-to-long range duel. The SCAR is the perfect bridge between the budget and OP tiers: it has near-zero recoil, a 750 RPM fire rate, and 72 headshot damage that melts even armored targets.
Soul skins and event weapons sit in a category of their own. They roll out during limited events and cost five to ten times the base price. The Double Barrel (Soul) is the current standout because its per-pellet damage is the highest of any shotgun in the game, meaning it can delete a full-health opponent in a single trigger pull. If you ever see one in the trading hub and can afford the price, snap it up — these skins rarely return.
Before you commit serious cash to any weapon on this list, spend some time in the Da Hood weapons guide — it breaks down the full arsenal by tier, including budget picks under $10K for new players, mid-range options like the AK-47 and TacticalShotgun, and the complete OP rankings so you can see exactly how the top 5 above stack up against the rest of the roster. It also covers per-weapon recoil patterns and the best secondary pairings, which matters a lot since most OP loadouts only work when you build around the Intervention or SCAR's strengths.
How to Save Guns and Stop Losing Your Loadout
Buying a good weapon is only half the battle. The other half is keeping it. Da Hood has several mechanics that quietly delete guns from your inventory, and most players do not realize what is happening until they log back in and find an empty slot. Below are the four biggest ways players lose their guns and how to lock each one down.
| Cause of Lost Gun | What Happens | How to Prevent It |
|---|---|---|
| Dying in combat | Gun drops where your body lands | Bank it before risky fights |
| Server crash | Inventory rolls back to saved slot | Equip a saved weapon slot |
| Trading mishap | Gun sent to wrong trade window | Double-check username twice |
| Da Hood lost gun bug | Gun vanishes after respawn | Avoid fast-travel right after death |
The Da Hood lost gun bug is a long-standing community complaint. Players report that after dying in specific zones — usually around the bank and the basketball court — their equipped gun will not appear on respawn, and the slot reads as empty. Community testing suggests the bug is triggered by fast-traveling within five seconds of respawning, which means the simple fix is to wait a few seconds at your spawn point before teleporting.
How to save guns in Da Hood in three reliable ways:
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Use a saved loadout slot. The game lets you save up to three loadouts. Any time you finish a session, swap to a saved slot before logging out. If the server rolls back, your saved weapon will reload.
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Bank your cash and your high-tier weapons. Visit the bank NPC, deposit your most expensive guns, and only carry what you are willing to lose. The bank survives server crashes.
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Drop guns only in safe zones. If you need to swap weapons in the open world, do it inside the police station, the school, or a private house. Dropped guns in public zones are public loot for thirty seconds before despawning.
Sticking to those three habits is the single most effective way to avoid the lost gun bug. Combined with a regular ritual of switching to a saved loadout before logging out, you will almost never wake up to an empty inventory.
Da Hood Gun Skins, Trade Value, and Cosmetic Damage
Gun skins in Da Hood do not change raw damage numbers, but they do change a few other things that matter in practice. The most expensive skins — Soul, Vintage, and event exclusives — are trade-locked, which means their market price is set by supply rather than by stats. Knowing how skins interact with the meta is what separates a casual collector from a real trader.
| Skin Tier | Example Skin | Trade Value | Visual Effect |
|---|---|---|---|
| Common | Default | $0 | None |
| Uncommon | Neon | $500 – $2,000 | Glowing tracers |
| Rare | Chrome | $3,000 – $8,000 | Reflective surface |
| Legendary | Vintage | $10,000 – $25,000 | Animated reload |
| Mythic | Soul | $30,000+ | Unique kill effect |
Skins are a long-term investment. If you are still in the budget tier, ignore cosmetics entirely and pour every dollar into a second OP weapon. If you already have a stable loadout, the smartest move is to buy one Mythic skin of a gun you actually use — that way the skin has both trade value and personal value.
One last tip on cosmetics: the kill effect on a Mythic skin can give away your position in a tight gunfight, because the animation plays at the same spot where the enemy died. Pick flashy skins for open maps and clean skins for tight corridors.
Choosing the Right Weapon for Your Playstyle
Damage numbers only matter if they match how you actually play. Aggressive rushers need a different loadout than passive snipers, and the "most OP weapon" in the game is a complete waste on someone who cannot hit shots past 40 studs. Below is a quick playstyle-to-weapon mapping that the community has stress-tested over thousands of matches.
| Playstyle | Primary Weapon | Secondary Weapon | Reason |
|---|---|---|---|
| Rusher | Tactical Shotgun | Silenced Pistol | One-shot close, silent cleanup |
| Sprayer | Uzi / MP5 | Street Pistol | High DPS, forgiving recoil |
| Sniper | Intervention | AUG | One-shot body, scoped backup |
| Hybrid | SCAR | Revolver | Mid-range king, cheap finisher |
| Stealth | Silenced Pistol | Taser | No radar ping, stun opener |
Pick one row, master the loadout for a week, and only swap when you can clearly explain what the new weapon does better. Randomly chasing the meta is the most common reason new players burn through $50,000 in a single afternoon and end up back at the starter pistol.
If you are still working on the fundamentals, the Da Hood beginner guide covers movement, strafing, and the safest money-making routes so you can afford any loadout in the playstyle table above within your first few hours, instead of grinding blindly and getting one-shot by a Tactical Shotgun before you even hit 10,000 cash.
Advanced Tips From the Community
Once the basics are locked in, the gap between good and great players comes down to micro-decisions. The community has narrowed these down to a handful of patterns that show up in every high-Elo match, and adopting even two of them will noticeably raise your win rate.
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Pre-aim common angles. Every map has 4-5 choke points. The best players keep their crosshair on head level at those angles before they even round the corner.
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Count bullets, not kills. Knowing that the Intervention holds 5 rounds and the SCAR holds 30 lets you decide when to push and when to reload instead of guessing.
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Use the silenced pistol as a finisher. A 48-damage headshot from a silenced pistol is a free kill that does not ping the map. Reserve your loud gun for the opener.
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Switch to your secondary after the first miss. The most OP weapons in Da Hood are loud. After you miss your first shot, swap to a silent finisher so the rest of the server cannot third-party you.
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Save your loadout every time you log off. This single habit eliminates 90% of lost gun bug reports.
For a deeper dive into aim training, recoil control, and how to win 1v1s consistently, the Da Hood aim tips guide walks through the exact drills high-rank players run — including the 30-minute target-switch routine that drops average TTK by tracking head-height pixels on common choke points, and the recoil-pulse timing window for the AK and SMG that most players never practice below 80 HP duels.
Frequently Asked Questions
What is the most OP weapon in Da Hood right now?
The Intervention is widely considered the most OP weapon in Da Hood because it deals 95 body damage and 190 headshot damage, which lets it one-shot almost every player on the server. It also has the longest effective range of any rifle, making it the safest pick for open maps like Boulevard and the School roof.
Which cheap weapons are best for new players in Da Hood?
The Revolver, Tactical Shotgun, and Silenced Pistol are the best cheap weapons for new players. All three cost under $6,000, hit hard enough to win fights, and have low recoil so you can actually learn aim without fighting the gun. Most veterans recommend buying the Revolver first because its 68 headshot damage is a literal one-shot kill.
How do I save my guns in Da Hood so I do not lose them?
Always switch to a saved loadout slot before logging out, bank any high-tier weapon you are not actively using, and never fast-travel within five seconds of respawning. Those three steps prevent almost every case of the lost gun bug. Saving your loadout twice per session is the single most reliable habit.
What causes the Da Hood lost gun bug?
Community testing suggests the lost gun bug is triggered by dying, respawning, and then immediately using fast-travel or a teleport pad. The fix is to wait three to five seconds at your spawn point before moving, which lets the server finish writing your inventory state before the teleport fires.
Do gun skins in Da Hood increase weapon damage?
No, gun skins are purely cosmetic and do not change base body damage, headshot damage, or fire rate. Their real value is trade worth — Mythic skins like Soul and Vintage can be worth $30,000 or more on the trading hub, which makes them a long-term investment rather than a combat upgrade.